Pathfinding doesn't take obstacle's rotation into account

If I rotate a pathfinding obstacle in the editor, then it’s rotation not taken into account by the pathfinding object, and it travels through the obstacle.

This is the initial setup. Obstacle has a Pathfinding Obstacle behaviour attached, Finder has a Pathfinding behaviour attached:

This set up has this behaviour:

Pathfinding1

But, if I rotate obstacles:

The Finder goes through the Obstacle, like:

Pathfinding3

Similarly:

Results in

Pathfinding2

1 Like

Yes, I believe there are several similar known issues. :confused:
Create another rotated animation instead of rotating it.

Cool, so there’s awareness of the issue.