I have 7 of the same dynamic physics circle objects and 7 of the same static physics square objects. Sometimes some of them are off screen. I was wondering if there is a way to pause or stop the physics behavior of the ones that are off screen?
My expected result would be that they pause completely.
But what happens is off screen, they don’t pause. So also any sounds they make or colors they change when they collide with a sqare keep happening.
I did try to use sleep is ok, sleep is not ok in behavior settings and some action events. Also that with “for each”. But it seemed that even though they knew sleep was ok, they didn’t want to. But it’s possible I was using it incorrectly.
For now, I made a workaround to only change colors or play sounds if they are in a boundary.
But testing it by resizing the screen indicates that the calculations for physics are still going on for each ball object. So I was just wondering: can they pause completely? This is not a big deal or a huge priority because this is not a project I’m making. It was just something I threw together to test performance of a device after reading another post on the forum. But I am curious and would like to know so if anyone has the time to answer, tyvm.
Edit Or should this be something solved by not creating/destroying off screen objects?