How can i pause a scene when time is up and play a game over sound.
To “pause” the game you will probably need to move all the game logic into a condition that checks to see if the game is not paused. I wrote up how to do that for someone else here:
You may also find it easier to just transition to to a new scene instead.
I see, there’s no easy way around this one
Have you tried the action “Change time scale” or “Change layer time scale”? I use this to “pause” the game for a few seconds when an item is collected, but you could definitely do it when time is up as well.