Pay for Play option?

So, I’ve tried everything and still stuck. Is there an option to pay someone to help you here on GDevelop, (like it was on Godot which was a nightmare :grimacing::woman_facepalming:) but, I have no choice. Someone want to TeamViewer me or look at my file? :sob::sob::sob::sob:

Hi! I don’t understand very well the question. Do you want to make in-app purchases or you are looking to pay somebody to help you with your code?

it would have been better if you post the request for help on the topic you are asking for help on. so that we know what it is about.

I recommend not being so hasty to spend. If you don’t mind sharing your work I think many people will be happy to offer suggestions - especially if all you need help with is getting past a roadblock that is troubling you.

Now if you wanted to outsource some things of your game (gui for instance, or audio) that might make sense to pay someone for a good bit of work that you won’t have to do - but just for figuring out a way to do something I would wager the FOSS community will be happy to try and help.

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Great, Gdevelop is seriously very different. So many good people here.
I am stuck on my endless runner. I know it has to be a problem with my Global Variables, I just don’t know what though. I am stuck on the lives count, Enemy movement, and player’s shooting ability. Spawning the bullet to be exact. I just need help with ONE level, just one. That way I can study the changes to move on and complete the game. Again, would anyone like to look at my file? Anyone? :grinning::raised_hand_with_fingers_splayed:

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just load it up and ask for help on what exactly does not work the way you intend it to.
You´ll see if theres help or not :wink:


Through my Google Drive Link?

sure whatever you have.
just be specific on what you want to archieve in your game. the more specific, the easier it is for others to help.


Yay!!! Thanks Everyone!

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idk it this method is still up to date, but:

  1. Open the Script Editor.
  2. On the Script Editor. File -> Manage Versions -> Save New Version. Publish -> Deploy as Web App. At Execute the app as, select “your account” At Who has access to the app, select “Anyone, even anonymous” Click “Deploy” Copy “Current web app URL” Click “OK”
    this should allow people without a google account (like me) to download the file.

Ah, Well I have Dropbox too. :grin::grin::grin:

I’m not familiar with dropbox. I can’t see a way to download. Is it required to have a dropbox account?

no it is not :slight_smile:
you should look for the download button, its right beside the register button

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No, but I may need your email to grant access.

I found the download button :slight_smile:

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I took a look at your game and trying to remember what you’re going for added a few things:

first, i added some controls so i could use it with keyboard (just for me). I noticed the player was having trouble keeping up so I made the player faster to make it easier for me lol.


Notice that the bullet is created using the players position. Also that a permanent force is used; instant is not ideal in these circumstances.


Here is where I watch the player’s life, and reflect it with the heart containers.

Notice in the editor that you have to edit the instance variables for both the player and each heart container on screen

You can use the same method used for life to control player lives, just a different set of object variables. Finally, you’ll need to add a condition for game over when life and/or lives=0

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Yes, That was 2 of the big issues. The other is the enemies are not moving, just floating there. I wanted them to move up and down (blocking the path) slowly. Can you forward the corrected file to me with your computer controls?:grin:
[edit] download removed by request

Please advise if you would like to have the example removed. Also, it’s only the json file, no images etc are in it, so no worries about distributing your assets :slight_smile: