Hello, I have this problem with physics-based collisions:
I get a lot of projectiles ricocheting off when they shouldn’t.
The physical collision happens properly, but a lot of the time it doesn’t trigger the variable change that would make the projectile self-destruct, or sometimes a delay can be clearly seen (the projectile slides off an angled surface and a fraction of a second after sliding off, it self-destructs.
If anybody has any tips that might help with this please tell me, otherwise I’ll have to scrap using physics for projectiles and only using it for destructable environment.