Whenever I try to use custom sizes with my platformer character, it wont move according to its forces on the platform. It moves in the air but not on the platform. I removed the custom sizing and it worked just fine. I don’t know if this was intentional, but it is an issue for me.
Are you editing the physics hitbox or the standard hitbox?
Please provide an example project demonstrating the issue.
I’ve edited both, which one should i edit? Here’s my example in drive(try messing with the sprite sizes in the editor): RadicalExample - Google Drive
Is the sprite too big?
Nevermind, i think i just haven’t gotten used to the engine yet.
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