I would think that it should have always had distortion as well, as you are trying to merge pixels when shrinking, which usually is never clean. I’ll see if I can test some later this evening.
You might try saving a copy of your project in another folder, downloading an older version from the github and opening it up in that version to see if it has the same behavior. You can extract the installer using 7zip, and it contains an app64.zip in it that has the app. So you dont have to install over your current version.
I’m going to do the tests to compare, because I don’t remember this happening before, and look, I’ve done it many times! But, you can let me report here!
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@Silver-Streak I went back to the older version and the same thing happens. But look how interesting. If you set the resolution 256x144 which is compatible with 16:9 and 1080 it happens the same thing, but if you remove this line and put a zoom of 7.5, which is the same value, the pixels are perfect… Why?
Because it’s not (quite) the same thing.
You aren’t stretching pixels when zooming by 7.5
You’re zooming the assets by 7.5. There’s still room in the canvas for additional visual space, so the pixels are staying square. The canvas is 1080p regardless and isn’t having to adjust.
When you set the internal resolution lower and then scale up, it’s forcing the canvas to be 144 pixels high, then just stretching it to fit the new canvas size, which isn’t an integer ratio and having to stretch.