GD Version: 3.4.73.0
Platform : Web/HTML5
I worked my way though the platformer tutorial when I first got GD a few updates ago and everything worked perfectly. Now when previewing my platformer I noticed that the jumpthru platforms, using the log sprite from the tutorials, seems to think that collision occurs much higher. I get the same problem when using the pre-built platformer file as well. My player is standing on empty space. I played through the preview on the tutorial page, compiled with an older version, and it worked as it had before.
** EDIT **
After shutting down my computer and coming back to it later the problem can’t be reproduced. Problem Solved.