Yep. I kinda promised sharing it but scrapped the idea for now cause i’m trying to make it better (cuz it’s a really ugly solution). But i’m gonna describe it here. This is achieved via default pathfinding plugin. You just block all the area above the ground with invisible objects so that enemies that are following you wouldn’t fly. Than you compare the X position of the next node that enemy should reach. If it’s less than enemie’s X position, the enemy goes to the left and so on. If the next node is at 45 angle, they would jump.