Platformer Automatism and Sprites don't line up

When I use the platformer automatism, I have the basic collision blocks as a tile map object, and other things like doors or spikes as a separate sprite. When playing my game these objects don’t always line up properly.

This doesn’t really interfere with the gameplay, but looks a bit sloppy. Is there a setting to fix this, or do sprites and tile map objects not work well together?

Here is my compiled game: …
Here are my GDev project files: … sp=sharing

You can try to round the camera position (by using the actions to set the camera X and Y after having centered it on the player).

Thanks! This worked well! Here is a screenshot of how I did it for anyone else who has the problem: