When I use the platformer automatism, I have the basic collision blocks as a tile map object, and other things like doors or spikes as a separate sprite. When playing my game these objects don’t always line up properly.
This doesn’t really interfere with the gameplay, but looks a bit sloppy. Is there a setting to fix this, or do sprites and tile map objects not work well together?
Here is my compiled game: dl.dropboxusercontent.com/u/762 … ompile.zip
Here are my GDev project files: drive.google.com/file/d/0ByND2q … sp=sharing