i want creating “collectable bouncing coins” for my plattform game. i think i have to something with physic 2.0 right? Some one have any idea? The goal is, to spawn a random amount of coins e.g. between 1-4. they bounce a few times and can are collectable when they have a collision with plattform character.
it is a pixel game. very smart idea. i didnt thought about that. my idea of bouning coins was that they are able to bounce a bit away/fall …for example into spikes. so the player have to choose if coin is worth to get demaged. or bounce in diffrent directions. i hope you understand what i mean.
Ah okay I understand. Unfortunately I didn’t found a lot information what I can do with back and forth extensions. Or how I use them. Or see an example, or something that help me understand how it works and how i can use it…