Anyone has any idea how to only play a sound when an object is near?
I have this character and I want him to only “hear” the enemy when it’s near. I would really appreciate any help. Thank you!
If: Object “X” plus condition “Distance between two objects”.
Choose your trigger object (for example “enemy1”) and your wished distance in pixels.
Then: Play the Sound “Y”
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another thought is to make the volume of the sound based on the distance between the hero and target
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maybe use spatial sound?
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Is it ok if you show me how to do it? I would really appreciate it
play the sound on a channel. 2, for example.
then create a new event with the action: set position of sound.
it will ask you to pick a sound channel. you will select 2. then set the X and Y position of the sound.
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