In my platform game, i have a character and when his health hits zero or less than zero its supposed to set the animation to death but the animation wont play unless my player is moving? Any ideas or help to fix this would be greatđź’Ż
- There is no need for this “and” + “or” combo, it’d be better using only “Health <= 0” along with “is on floor”
- Most likely there is any other event, one that changes the animation of the character when they are not moving and doesn’t take account when Health <= 0, for that you’d have to add an condition “Health > 0” in that event.
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