Player jitter when i use Physics

Hello, I make a Platformer Game with Physics, but the player always jitter in Idle Position as soon as he starts on the platform, which in turn is also set to static in the physics. The Level is a Tilemap and i use black boxes that invisible to hold the Player on tilemap. Black Boxes have Plattform behaviour and the Player too. I forgot to say that the Player has also Physics on dynamic and no rotation.
tilemap

I have the same problem, when my character is set to “Dynamics” it shake don’t understand why.

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Don’t use physics and platform behaviour at the same time. The two behaviours will be conflicting and competing with each other. If you must have both, turn one off while the other is active.

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