Preset text for each Text object instance

The Text Input object has a value field in the side panel that works for every instance. It would be great to have the same functionality for the standard Text object, so that the correct text is visible directly in the scene editor, rather than having all instances display the same placeholder and needing to create object variables to assign the correct text to each instance via events.

I am always in for anything that will give us more options
So i am in for this

But at the same time i don’t get it

I create all my text trough events and position it in game via events
NEVER i just use how i set them in scene editor
And i believe that is only correct way since ppl can have different screen sizes it would mess up stuff if you won’t adjust it trough events

So my question is how it would benefit us to be able to have per instance text placeholder?

Okay. I think many people use the Scene Editor and want to graphically place their objects there. Because it’s faster and more intuitive and the scene looks already like the game.

If the text position is a problem, then you also have to create other things like buttons with events and leave the scene empty?

Creating and positioning aren’t related. You can’t create text in the right place because the width isn’t known yet. Therefore that would not be an argument against creating it with the correct text in the editor.

In most cases the whole game simply scales automatically and there is no need to give objects position actions. Usually only if the text changes during runtime and should be centered again.

Why does it exist for text input if it doesn’t make sense​:innocent:
Why are there these forced confusing colorful expressions when it wasn’t necessary for the last 10 years and I won’t be updating anymore until it’s optional..

I still find it as wrong way of doing things
BUT that is only cause im used to doing it trough events
Same way i hate anchor behavior i need anchoring done trough position change so like i am not oracle here

But just so you don’t think your issue is only one like that then
Why we can change via events image resource from panel sprite
But not for tiled sprite?
There are more thing like that but whatever

Lastly A LOT of ppl find coloring expressions helpful i have mixed feelings about it but whatever
HOWEVER like i said in previous message i am all in for giving us option
So if there would option to opt out from coloring expression that would be welcome

BTW i think they missed a chance here to do this
Notepad ++ do not color whole expression for me
But shows me which part i am currently in
THAT would be cool to have with coloring

I need to click on parentheses
But at least now i know to which part its referring to so its easier to build formulas
And that would be 10000% better than what we get with coloring them

Why change texture is built-in for 3D-Box, but for 3D-Model there are only two unlisted extensions on the forum.. 1 2
Oh yea unfortunately there are quite a few more things like that. But hey we got AI integrated​:upside_down_face:

I think my text feature request is like the existing angle and flip settings in the side panel. It doesn’t require events, we can simply set it up in the editor and we can see what it will look like without starting the preview.

100% agree.
In the thread about the color, I didn’t ask about removing it, but about a switch in the preferences. The answer was that the thread had been unlisted by the mod after10 minutes. whatever.

Now everyone like the first post so that in the future we might be able to build that


instead of that​:blush:

If nobody wants it, then that’s okay for me, but lately more unnecessary things have been done, so I thought I’d make the suggestion.
And maybe Text-input border-radius before GTA6?