Prevent sprite from flipping

Hello. I have a biting attack sprite animation that circles around the player wherever the mouse points at and it’s distanced at 150 pixels, all of that functions. But if the cursor goes below 150 pixels, between the attack sprite and the player, the biting sprite flips 180 degrees. How do I prevent it from flipping and keep it always facing out towards enemies?

a977025d40b6cb675314b2f1f05850b3

Set the angle of NewSprite2 as the angle between New3DModel and the mouse (the same as the angle NewSprite2 is around New3DModel).

Then it’ll always be pointing directly away from New3DModel no matter where around the New3DModel it’s positioned.

1 Like

That did the trick! Thanks