hey! i imported my 3d model from blender but weirdly it looks like this
this is how its meant to look like (blender example)
This is normal, as the models overlapped during import. To avoid such issues, disable the features you do not need for rendering in Blender.
which features though?
hey does anyone know which features to disable…?
okay thanks! ill try that.
Sometimes the issue is actually with the model export settings rather than GDevelop itself. I’d try re-exporting the model as glTF/GLB with embedded textures and apply transforms before export. Incorrect scale or normals can also make 3D models behave strangely in GDevelop.
Also make sure all your normals are correct in Blender. A quick google search can tell you how to check.
so. i tried all of this. but it doesnt work. the model itself looks weird. i would send a video but gdevelop doesnt allow it.
try sending a gif instead
not sure if you can see it but the parts are clipping like the cap or the skateboard
recalculate the normals
ive done that before as i thought it would fix but that doesnt seem to be the problem. it doesnt look like theres inverted normals. and as you can see the shapes constantly just go on top of eachother.