Problem with 3d model

hey! i imported my 3d model from blender but weirdly it looks like this


this is how its meant to look like (blender example)

This is normal, as the models overlapped during import. To avoid such issues, disable the features you do not need for rendering in Blender.

which features though?

hey does anyone know which features to disable…?

Select Export as you prefer

okay thanks! ill try that.

Sometimes the issue is actually with the model export settings rather than GDevelop itself. I’d try re-exporting the model as glTF/GLB with embedded textures and apply transforms before export. Incorrect scale or normals can also make 3D models behave strangely in GDevelop.

Also make sure all your normals are correct in Blender. A quick google search can tell you how to check.