Problem with a timer


I’m using a timer so character can go back to its previous animation after using attack animation. My problem is, that when timer is finished, the animation doesn’t change instantly.
It changes after a button is pressed again (which is stupid, because animation shows up every 2nd throw)

Any ideas how to solve this? Down below is an image of my events

Delete the first sub-sub-event (0.0769) and move the second one out of this nesting, to put it on the same level as the key press block.

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