Project SOURCE [DEVLOG + MEGATHREAD]

So, I’ve had this interest in city builders such as Cities Skylines, Sim City, etc
and well I’ve been kinda wanting to do my own city builder but umm… in GDevelop!

Here is what it looks like so far!

Currently just press 1 to make roads, 2 to make residential areas, and 3 to make commercial areas

In the top left corner is the currency counter that tracks your credits

Roads - 5 Credits
Residential - 20 Credits
Commercial - 40 Credits

If you happen to place two structures on top of each other it will form debris which will decrease your balance by 100 credits potentially putting you into debt!

The one thing about Sims style in Gdevelop is, the offline progress is kinda difficult than other engines i figured. Specially time

I dont intend on doing anything related to earning stuff while offline

Population Mechanic!

So after a bit of testing, I got a good population mechanic set up and while it doesn’t do much (aside from acting as eye candy) I will want to add more to it as well as making pedestrians!!!

Anyways here’s the link to try out this build

Pedestrians and Updated Population Mechanic!!!

So I did some messing around and created pedestrians which can move around the map!
Plus I adjusted some stuff to help make implementing more stuff a lot easier and also the taxes system has been updated for residential buildings!
I haven’t done anything regarding commercial areas yet but I do want to do more with that

Anyways here’s the link to try out the build, feedback would be really appreciated!

I did some more with the pedestrians or well people and they have schedules (kinda)
Plus there is a counter in the top right corner to track time in a 24 hour day and each hour is 1 second

I also did some recoloring for the Pedestrian Sprites too!!!

Anyways here’s the link to try out the build, feedback would be really appreciated!

why dont you try making it 3d? this logic should work in it as is

I’ve considered it but I do not know how to 3d model yet and I don’t really enjoy using premade assets/models as I like the benefit of making my own things

…been there. i could probably 3d model it, but the thing is i dont want to. which is also why i rarely make 3d gdevelop games even though im capable of it (and its kinda fun)

ah alright, I prefer making 2D GDevelop games rather than 3D since Im more comfortable with the former and I really enjoy the pixel art aspect of it all

The Working Class!!!

We now have working people (not yet technically but it shows visually!!!)
So basically when you place down a commercial building then it will find a random residential building and check it off as employed before checking the commercial as having employed and it does this for each building meaning if you have a bunch of houses but one commercial then one of those houses will be marked as having an employed worker!!!

Now I will do more with this and implement this with the Schedule system to give Employed people something to do!

Anyways here is the link for this build, feel free to try it out and as always feedback would be greatly appreciated!!!

The Color Red!!!

I have added a small red pixel in the corner of the screen. Now, it doesnt do anything yet, but id really love your feedback on it! So like, basically, this will change the entirety of the game (in the near future), and it will be revolutionary.

Feedback is much appreciated!

https://jeedee.gaims/instant-builds/9058e0e7-ce8d-4b95-b750-76927ccd4421

im just joking lol

hmmm… interesting…

This.. it gives me ideas

Yet Another Build!!! lol

This one fixes a bug I noticed from the 5th Build which gave an offset to the Road and Commercial Structures (very inconvenient I know)

Anyways! I updated the schedule thing for NPCs and now the Working Class can go to Commercial Areas to work while the U N E M P L O Y E D just do what they did before which was just… roaming around

But without further ado, here is the build and as always (and as Desmon said it best) Feedback is much appreciated!

Oh and also a day is now 120 seconds (2 minutes) now so ye :3

Te.l.naMnme mi .i dtev gsdheSminauenl

I did moree and made it look more like how I wanted it to so yk Im actually quite proud now

Anyways here is the build, feel free to try it out and as always feedback is greatly appreciated!!!

The Big Beautiful Bi- I mean Build!

I did more workkkk as well as fixed some annoying problems, but I’ve created a scene that will track the Simulation’s Game’s Data meaning you can see the population as well as your foodd oh yeah and it’s no longer using currency (for now), but you need food!!!

To access the DATA, you need to click the Tilde symbol (Tilde is ~ btw) and to exit out just click Tilde again (if you are skimming this post, Tilde is ~ btw) plus just click the name of the counter thingies to view them in the main scene
Another thing is the ability to remove structures and roads too!!! (you’ll be given 5 foods for when you destroy a structure)
Now with the conversion to Food here are the costs for the structures
Residential: 15 Foods
Commercial/Agriculture: 15 Foods
Road: 5 Foods

Anyways without further ado here is the build!
Feel free to try it out and as always feedback is greatly appreciated <3

Trello Boarddd!!!

I have created a trello board for da thing so I can put ideas and stuff
If anyone has any ideas for da thing feel free to tell me and I’ll just add em to the thing

Just so you are aware SimCity aka SimCity 1 aka SimCity classic was released as an opensource project. It is called Micropolis which was the original code name of SimCity when Will Wright was working on it. I believe it is updated to C++

Someone even updated it for Unity.

They are all open source, and gdevelop is open source. So you could literally upload the source code from both projects to Ai like Chatgpt and Claude paid versions and get incredible knowledge out it.

Some of the biggest problems even in AAA game world is everyone reinvents the wheel. i mean even Stalker 2. It basically has the same mechanics of nearly any AAA 3rd person game. And it has custom artwork but that art style is so popular they could have basically bought all assets off the shelf and just had their artist tweak it. Even the mechanics like inventory, options etc. All these things can be bought while the AAA guys are creating it from scratch.

SimCity Classic from a mechanics stand point still holds up. It needs a complete art refresh. And some mechanics to get it closer to 2000 and 3000. Hell I still play SimCity 4 and its 20+ years old and i would still say it is the #1 city builder of all time.