Is there a way to pause this?
Currently when I pause my game I just pause the base layer by setting the time scale of that layer to 0. This way I can interact with the UI/Upgrade layers.
This works great but I noticed for certain things that use the “wait X seconds” do not pause and continues until the event is finished. However if I change the Time Scale of the scene to 0 it pauses the wait X seconds but also pauses the UI/upgrade layers.
Anyway around this? I switched some things to timers already, but it’s been time consuming and the wait X function is so easy to use!
Any help is appreciated