So, I’m creating this top down game with the new tileset object for the maps and I need a collision for the enemies and the player, so I’m currently using a global object for the collision with the “Separate” condition.
Is this the most efficient way to do it or it will cost my game performance?
I also tried applying the top down behavior to the tileset object and setting up collision to individual tiles, to see if it would stop my player from moving, but it didn’t. The GDev tutorial says it only works for platform games right now.
Any help on this subject would be appreciated