Hi, I need to implement a map system into my procedurally generated world. I have four variables to determine where items and biomes go: elevation, temperature, humidity, and scatter (for vegetation), and I use a Perlin Noise function to create the infinite world, and a random seed.
What I want to do:
I want to be able to render a section of the procedurally generated world (that is not yet generated or visible) onto one sprite, with each variable determining the color of the pixel of the sprite so it shows up as a map. Doing it on a tilemap would be good too. This is fairly advanced and complicated stuff, so I kind of need help with it!
This will be used in a UI map system that the player can view to see where on the generated map he will be.
Conclusion.
If someone would be able to solve this complicated coding problem I would be very grateful. You would kind of need some experience in procedurally generated worlds to do this, like making games like 2D minecraft or cubic world or minecraft or terraria.






