Repeating tiles over a set area

I have an area of space I want to repeat a pattern in, using the tiled sprite doesnt work for things that arent rectangles, how would I make the tilemap repeat tiles?

Welcome. Can you elaborate? What do you want to repeat? Do you have a screenshot or a description?

A tiled sprite can contain any number of items. Is it the shape of the area or it’s content? There’s always object masking or you can layer images.

so like, i want my ground texture to look good, so i have a 32x32 image (8 pixel tiles) that could be repeated forever in all directions, and I want to be able to get

the ground, textured as if the 32x32 pixel texture repeated everywhere and only the spots that are actually ground are showing, I tried doing a while loop with another while loop so that on every x level it goes through and changes every tile to what it should be and then shifts to the next y level, but this either froze the preview or the changes I made just made it not work, I truly dont know why it doesnt work but i want some fresh eyes on a possible solution.

Is it a tiled sprite or a tilemap. Can you post the events.

A solution is to place and size your tiled sprites to fit in the desired shape. Then, in an “At the beginning of scene” event, set the X & Y offset to the X & Y position of the tile:


image


In the editor it looks like this:


And in the game it looks like

I’ll try that tomorrow

so, it does work, It’ll be a solution at least for a little bit, thanks!