I use external layouts for levels and I am making a platformer. But when I use "Go to " it makes the previous level only invisible but does not delete them Any fix for this
Can you send us a minimal working project (.gdg file + resources) that reproduce the bug, to check it? Maybe it’s just a logical error
Seems like a bug : the platform collision masks stay on the scene after the object deletion.
Maybe related to some cached “platform boundaries”, to improve the performance?
Anyway, thanks for the report and example
Anytime I hope this bug is fixed in the next release
Is it possible to reset a scene though? As in delete all changes to the scene? Or is it done by default but its not working in this case ?