My game’s load file is based on a boolean variable “Save File”. This variable changes and is saved to storage upon clearing the tutorial stage. When the variable “save file” is true, all other variables inside will then be saved to storage. Now the problem is, when I upload a new release track on google play console. My data from the previous track is loaded even though I already uninstalled the old and reinstalled the new one. My theory is that the variable “save file” is being read as true even though it should be false upon installing it for the first time.
If i clear storage in my phone settings, then the problem is gone. So I guess the problem is really on the reading of the storage
Your theory is wrong. It saves in one place on the device. Then, when you get data, you get the saved data from the device. It can remain even after the app is deleted.
I can’t tell you about the error (I didn’t even try to do anything for the phones, save or anything). You’re better off asking for help from those who published the games on Google Play.
I wish i could show you a screenshot for my game, it has samething like that everytime i update it.
However do note from my experience, that warning has/had no effect on my game in way or form. I particularly suspect that, this is between the engine codes and how the google playstore sees.
I could be wrong, but i ignored that and on my every update i put out, it has been there and im guessing it will be there too in the future