[Résolu]Problème compilation

Quand j’essaie de compiller mon jeu, cela me met une erreur et que je doit montrer le fichier compilationErrors , le voici: http://www.mediafire.com/?tfmjbjl5cp7srz8
Ou en code:
[spoiler]In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Clock ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5: In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from: #define SFML_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:7: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Graphics/Color.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions class SFML_API Color ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5: In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31: C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from: #define SFML_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:8: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/RuntimeContext.h:13:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API RuntimeContext ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:9: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Force.h:15:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Force ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:11: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Variable.h:24:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Variable ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:25:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API ListVariable ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:50:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Object ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:17: In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/SpriteObject.h:10: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Animation.h:20:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API Animation ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:17: C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/SpriteObject.h:38:7: warning: 'dllimport' attribute only applies to variables and functions class GD_API SpriteObject : public Object ^ In file included from <built-in>:127: <command line>:2:27: note: expanded from: #define GD_API __declspec(dllimport) ^ <built-in>:123:38: note: expanded from: #define __declspec(a) __attribute__((a)) ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:457:101: error: expected ')' condition2IsTrue = FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")); ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:457:74: note: to match this '(' condition2IsTrue = FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")); ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:465:84: error: expected ')' GDDeleteFile(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")); ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:465:57: note: to match this '(' GDDeleteFile(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")); ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:486:103: error: expected ')' condition2IsTrue = !(FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"))); ^ C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:486:76: note: to match this '(' condition2IsTrue = !(FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"))); ^ [/spoiler]

Résolu, il s’agissait d’un nom de fichier incorrecte.