Quand j’essaie de compiller mon jeu, cela me met une erreur et que je doit montrer le fichier compilationErrors , le voici: http://www.mediafire.com/?tfmjbjl5cp7srz8
Ou en code:
[spoiler]In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5:
C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions
class SFML_API Clock
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5:
In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31:
C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from:
#define SFML_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:7:
C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Graphics/Color.hpp:40:7: warning: 'dllimport' attribute only applies to variables and functions
class SFML_API Color
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:5:
In file included from C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/System/Clock.hpp:31:
C:\Program Files\Compil Games\Game Develop/include/SFML/include\SFML/Config.hpp:110:37: note: expanded from:
#define SFML_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:8:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/RuntimeContext.h:13:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API RuntimeContext
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9:
In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:9:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Force.h:15:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API Force
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9:
In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13:
In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:11:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Variable.h:24:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API Variable
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9:
In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:13:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/VariableList.h:25:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API ListVariable
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:9:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Object.h:50:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API Object
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:17:
In file included from C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/SpriteObject.h:10:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/Animation.h:20:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API Animation
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
In file included from C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:17:
C:\Program Files\Compil Games\Game Develop/include/GDL\GDL/SpriteObject.h:38:7: warning: 'dllimport' attribute only applies to variables and functions
class GD_API SpriteObject : public Object
^
In file included from <built-in>:127:
<command line>:2:27: note: expanded from:
#define GD_API __declspec(dllimport)
^
<built-in>:123:38: note: expanded from:
#define __declspec(a) __attribute__((a))
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:457:101: error: expected ')'
condition2IsTrue = FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"));
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:457:74: note: to match this '('
condition2IsTrue = FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"));
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:465:84: error: expected ')'
GDDeleteFile(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"));
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:465:57: note: to match this '('
GDDeleteFile(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml"));
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:486:103: error: expected ')'
condition2IsTrue = !(FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")));
^
C:\DOCUME~1\td\LOCALS~1\Temp/GDTemporaries/0x1ee35e10events.cpp:486:76: note: to match this '('
condition2IsTrue = !(FileExists(std::string("Save_")+GetSceneVariableString(*runtimeContext->scene, ""Selection"")+std::string(".xml")));
^
[/spoiler]
Résolu, il s’agissait d’un nom de fichier incorrecte.