I’m currently creating a game where time is a very important mechanic, and as such I currently have a text object called timer in my game with the following events tied to it.
What I’m currently having trouble with is the fact that I only want certain actions to occur within set time frames. So for instance, I may want a certain event to only occur within the span of 5-20 seconds after the game has started.
I know that there is a condition called compare the text of a text object, which I believe I can use to achieve this, the problem is I don’t know the proper command to enter. I know I could hypothetically create multiple individual conditions for when the timer shows 5 seconds, 6 seconds, 7 second and so on and so forth within the same event, but that sounds incredibly inconvenient to me. Is there a specific command I can enter to avoid doing this?