Save a P2P client ID to a global variable

I was following this tutorial on YouTube to make multiplayer game and it wanted me to save the p2p client id from the clipboard to a text entry object,but this object has been removed so I was trying to save it to a variable instead but I’m not sure how to do it.

If you want to make an online multiplayer game, I recommend using instead of that tutorial.

About the text entry object, it has been replaced by the text input object, you can try to use that instead.

1 Like

Thanks I’ll definitely give it a try.