Save data issues

Is there a limit to how much data you can store in a single Storage instance. Reason I ask is because I am running 8 variables in a storage instance and I am having issues with all the data not saving when I exit the game. I know it isn’t because it’s not saving at all because it works as intended while in-game. But when I exit the game, only some of the data stays where it is when I load back in the game. And yes, before anyone asks, I am telling the game to load all data when the game boots up. So it isn’t that. Any advice would be appreciated.

I would ask how to save your data to json file like create actual file (idk how)
So you can open it and check what was saved
Then try to load your junk from that file

And you would be 1 step closer to the answer

Ok, tried to redo all of the storage logic, only for it to get worse because now it won’t save anything at all. And the tutorial is doing 0 to help my situation. All I did was rename my storage and groups. This is really annoying

Do you have some events to show for troubleshooting?

Am I doing something wrong with loading?


Because I’m using the debugger tool to see if the value is actually being written to the variable, and it is. I even made sure both the “Save” and “Load” commands have the same storage name and groups. The problem is when I exit the program, it’s like it didn’t really save anything. So either i’m losing my mind or there’s a bug with storage that I’m not aware of.

Hello, as a precaution, please ask whether the storage location exists.
It would also be good if you would also briefly show us how to save and end the event. Sometimes >4 eyes see more than a few.

Nevermind, I’m an idiot, forgot that most of them are suppose to be a string and not a number. Still don’t know how I missed that lol. Must have defaulted to a number value and I missed it.