Save / Load your game (Quick + In Depth Tutorial works on all devices including browsers)

What i noticed is that you use the wait action before saving and in at the beginning of the scene only (while i use wait even before loading and saving in any conditions).
but only when there is a condition in the game that doesn’t involve overloads…like in an empty room,save room ecc…

I’ve always wondered if it was the proper ways to do it…since the asynch timer.

To me it’s like to give the time to read and load all values before doing something,
but i honestly dunno if it’s really needed.

Anyway good tutorial, imo
a tutorial thread sections should be opened and separated by all the others so everyone can find what needed easier.