How do I configure save states to save some object variables but not save other object variables of the same object? I have looked at profiles and I don’t think it will help but not sure. The variables I do want to save are ‘about’ that object and the variables I don’t want to save are from just one moment in the object’s life. The momentary variables are causing problems when a save is loaded.
I have a feeling the answer is it’s not currently possible. Which is a pity because it’s easy to exclude scene variables. Possibly I’ll need to re-set those temporary object variables in a load just succeeded event or something like that.