Hi everyone,
I’ve recently gotten my game onto TestFlight and have run into a few issues that appear to be specific to the iOS build. Since a lot of this stuff seems related, I wanted to see whether anyone else has seen something similar.
The details:
GDevelop version: 5.6.272
Exported with: iOS One-click packaging within GDevelop
Distributed with: TestFlight
Project orientation: Landscape
Tested on: iPhone 14 Pro w/ iOS 26.5
Worth noting: I only have access to my own devices for testing, so I haven’t been able to determine whether this is device-specific or happens across other iPhones.
The issues are as follows:
1: App goes to portrait but is set to Landscape
The project is configured for Landscape orientation. However, if I rotate the phone into portrait mode while the game is running, the game responds to the orientation change instead of remaining locked to landscape.
Since the game was designed for a landscape layout, a large part of the game is cropped off-screen. Rotating the phone back to landscape gives back the right view.
I want the game to stay in landscape regardless of how the phone is being held, while still allowing the user to rotate between the two landscape orientations.
Here is a video detailing what I’m talking about:
2: The game does not stretch across the screen
I’ve attached screenshots showing what I mean. Even when the game is being displayed correctly in landscape, it appears that the game is not using the full width of the screen.
Here is what it currently looks like on the phone’s entire screen:
Could it be related to the orientation problem described above?
I have it set to put the game in fullscreen at the start. Here is the event on the starting scene:
3: Audio stops after leaving and returning to the app
If I briefly leave the app and then return to it without fully closing it, the game resumes normally, but the audio no longer plays. The game itself continues functioning as expected. Only the audio appears to be affected.
Here is a video for reference. You will need volume for it to make sense.
I want to know:
1. Has anyone else seen any of this on iOS/TestFlight?
2. Are any of these known issues with recent exports or TestFlight builds?
3. Is there anything else I should check on my end before assuming this is an iOS problem?
4. Does anyone know of any way to fix anything described here?
Thanks!






