I knew there is a plan to introduce some shaders and effects in the futur of Gdevelop, according to the roadmap suggestions.
But, i have a questions about using some “unsuable” part of SFML in Gdevelop : SFML shaders.
My C++ (and SFML) skills are really bad, but i’ve seen some repo on github wich seem to be really interesting, like this one : https://github.com/SFML/SFML/tree/master/examples/shader
Some here are the question :
- Is it possible to use in C++ event some part of sf::Shader class ?
- If yes, how ? (example would be appreciated)
- How could be used some “premade” shaders for SFML like theses found gitHub (wich are already part of SFML ?) ?
Is there any other possibilites to affect some OpenGL effects to some GD objects ?
Basically, one thing i’d really like to use in my game is a reflection effect to simulate mirrors/glasses on some sprite or mosaics objects. Many others effects would be great too