I’ve been busy working on the new areas of my website, mainly the game art and stock footage pages, but I did manage to get a few new music tracks done:
I’ve decided to begin strengthening my ambient sounds pages. To get things started, I’ve added some new city street ambience as well some cool high altitude jet interior ambience. You’ll find the new sounds on these pages:
AMB - Aircraft
AMB – Urban Ambience
Lots more to come. In the meantime, if anyone has any requests, feel free to share!
If you have tunes that you think would be nice for my games, short loops that would keep the games light, I’ll be happy to use them!
see Jukade - minigames for two by Gruk
Thanks for the hard work!
About the looping point, I wanted to mention that I had to trim all the tunes I used because the loop wasn’t “clean”.
Here’s the tracklist FYI.
By “clean” do you mean there was a gap (lack of audio?) If so, then it’s probably an issue with your game engine. I test every track in Adobe Audition to make sure than they loop seamlessly (with no gap) before I release them. My hunch is that some engines probably don’t read audio as precisely as programs like Audition and create a gap when the track is imported. This sometimes happens when people use my looping tracks in video editing software (which is only accurate to 1/30th of a second.) The original “Frantic Gameplay” looped seamlessly with no audio gap…it was just a tricky piece in terms of getting the looping point right so I correct it and released the new version.
I mean there was either a gap or the rhythm was not right… usually both.
I use GDevelop as game engine, and I used Audacity to fix the loops manually.
I’m surprised the loops work fine for you, as I found them faulty both on GD and Audacity (which is accurate to ~1/10,000th of a second).
Yeah, it’s weird. I’ve had people send me tracks and I’ve seen gaps, but the gaps aren’t in the original ones that I post…(I’ve even downloaded them from my site and tested them in Audition and they are fine)…so I’m not sure what’s going on but my my hunch is that they are somehow being altered on import, like what Adobe Premiere does when it re-encodes imported files. Thanks for looking into it, though…hopefully the fixes haven’t been too time consuming.
“ARCADE SPACE ADVENTURES” – For just a quarter…those were the days…(I’ve been getting nostalgic for coin-op games.) Anyhow, I did this track “on the fly”…it might be fun in a 2D retro game of some kind. Enjoy!
Here are this week’s new tracks. Free to use with attribution. Enjoy!
8-BIT ANTICS – Maybe for a cute retro-2D game? Or something else?
THE ANT HILL GANG SADDLES UP AGAIN – And they’re off…the most incompetent gang to ever (attempt to) ride across the west. They’ll probably get lost. Anyhow, this might be fun in a comedic western-themed piece.
TECHNO RANDOMNESS – Unlike many of my tracks that are built layer by layer, this one was done “live” (in real-time) by improvising with two of my synths at the same time. Perhaps useful in some kind of wacky technology-based puzzle game?
DYSTOPIAN SUNSET – Perched atop a mile-high structure, the machine-being stares out over the shimmering grid, wondering what the night will bring.
Here are this week’s new tracks. Free to use with attribution:
MAGICAL BACKSTORY – (Looping) – This might sound nice under the menus, backstory, etc., in a mystical fantasy game, RPG or maybe a visual novel.
DRIFTING AWAY IN PUZZLE LAND – (Looping) – Sometimes…(actually lots of times)…I wish I could do just that. Anyhow, this is a variation of one of my other themes.
FUTURE FUNK – (Looping) – Here’s a grungy looping piece with a mechanical feel and a funky vibe that might sound cool in a sci-fi game of some kind.