This is probably a really stupid question but I really can’t find the solution.
I’m doing a plateform game and the Player is able to shoot when he press a key.
It’s working really well when the Player is walking to the right. The Bullet comes out of the gun canon well and go to the right.
But when I walk to the left, the bullet still go to the right.
I understand that this is normal, but I have no idea how to invert the direction…
Here is what i have :
Create object Bullet at position Player.PointX(Canon);Player.PointY(Canon) Add to the Bullet a force, angle: Player.Direction() degrees and length: 400 pixels
So I’m looking to do something like -Player.Direction() or something like that.
Thank you in advance for your answers !