I’m a noob, first off. Second - thank you for taking the time to read this.
I’m simply (Ha!) he says… trying to automaticallyshrink a tilesprite from W / H of the game window to the centre of the screen (then stop when it has gone).
(Here is my attempt)… it does shrink, but not into the centre… this goes from the bottom/right up to top/left corner.
Using the subtract math operator seems like the best way to subtract.
If the result is not perfect, you need to tell us in what way, or we can’t help.
There are a few expressions you can use to move your sprite each frame, to make sure it’s always centered: Object.Width() SceneWindowWidth()
And same for height.
(Divided by two to get the half/center, of course)