Doing my game i tried to use “Simulate pressing”, but didn’t work very well. I openned the example “Platformer” to check if I did something wrong, but the error are on example too. When I use “simulate pressing” it works only simulating the moviments of “platform behavior”. If I try to put any action using the key the simulate don’t work.
Using “platformer” example is possible to check it with that events:
The simulate key press is an action, and with a platform character, only applies to an object with the platform character behaviour. It tells GDevelop to act on the object as though a specific key has been pressed. It does not simulate a keypress in GDevelop for other events to pick up. It only works with the object specified, in that one action.
The events you have shown are reading actual keyboard key presses. Any previous simulate keypress action does not have an affect on this type of condition.