So i’ve been working on my project and i added zombies, the problem is all of the collisions in the game are with physics 2, and i don’t know how to simulate movement with tht.
Well sort of, i got something simple work…
But there’s still a problem: if the player gets pushed, he will not slow down, until he hits something and bounces of that.
And i guess the zombie orbits the player.
Now i think adding friction would be enough, but i don’t know how to do that.