Simulating movement with physics 2 (top-down)

So i’ve been working on my project and i added zombies, the problem is all of the collisions in the game are with physics 2, and i don’t know how to simulate movement with tht.
Well sort of, i got something simple work…

But there’s still a problem: if the player gets pushed, he will not slow down, until he hits something and bounces of that.

And i guess the zombie orbits the player.
Now i think adding friction would be enough, but i don’t know how to do that.

For temporary friction, there’s a friction action.
For permanent friction, the setting is in the behavior’s properties of each object, along with hitbox, density, restitution, etc.