[Sloved] Tilemap Issue: Gap Between Tilemap and Sprite

Hello, I have found a bug that’s not really a game breaking bug but, an annoying bug.

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For some reason the sprites are just a little above the ground. I made sure to stick it to a 16x16 grid. If there is any fix, please tell me.

I used a gif file for the video, so it might seem a little off in the background.

Also, I got a screenshot of it.

mmm…it looks bad idd.
Have you tried with a Tiled (external tool) tilemap?..
just to be sure it’s related to the new GD tile system.

Also i don’t see clearly the issue in the gif…probably due to the small res.
i woul try first with a Tiled map to see if the same happen.

edit: it seems the issue hbappen just after that black tranistion hav e you tried disbling it.?

Thank you, because you said something about the transition, I checked it for any issues, I forgot I made the camera change because when the player dies, the camera changes so the camera boundary doesn’t get glitchy. So, I just changed that variable again, seemed like a simple mistake if I just paid more attention to the death events.

Thanks a Bunch :smiley: :laughing:

Plus, I’ll also look into tiled if this happens again :thinking:

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