I’m sorry if this is the wrong part of the forum, because I am not sure if it can be called a bug.
When I start GDevelop (3.6.78, native platform), I load my project - these steps take on my pc around 20-25 seconds.
Then I start the preview, which takes 4-5 seconds.
If I end the preview and then want to preview again, it takes 40-45 seconds until I finally see it.
If instead I close GDevelop, open GDevelop, open my project and click preview, I am indeed faster than previewing the already loaded and once previewed project again.
Total time for the second preview of an already loaded and one time previewed project: 40-45 seconds
Total time for restarting GDevelop, loading project and then do the first preview after GDevelop start: 25-30 seconds.
My project currently uses roundabout 6200 sprites - maybe they aren’t fully destroyed when I end the first preview, so the long compiling of the 2nd and following previews happens because of low memory or something like that?