Hello. I have a quest log set up, working nicely, but I now want to be able to scroll up and down the list of quests if it gets too long to see on screen. I have the things I want to scroll on a unique layer. I thought it would be a simple case of ‘CameraY()+something’ when a button is pressed. I can get the camera to move once, up or down, by the number I use in the expression, as many times as I want… but that’s it. If I hold the button down the camera does not continue to move, and if I press up or down more than once it doesn’t budge again either. In other words, I can only move it up or down once by the number in the expression, and no further.
This is what I have used for my quick experiment:
What am I missing? My parallax scrolling uses almost the same actions and works great, though obviously without a button press needed to make it move (it runs every frame). Many thanks in advance for any help.
Edit: I think I will move the object (quest list) up and down with a button press instead, and then it’s easier for me to mask the object. It would still be useful to know about the above, if anyone has time. I’m not very experienced with cameras and would love to understand better. I read the Wiki page and didn’t manage to solve my original issue.