Newbie here, I tried to understand how that example “RacingGame” was done, but didnt really get that turning thing.
I try make test, where car have force already at beginning. and player just turn it and try to park it.
I manage to give it force, and it rotate, but not to make turn it and change direction of movement same time, where car is heading, well like car normally do.
How to do it like in that “RacingGame”-example?
Its simply done by changing the direction of the car whenever the Right or Left button is clicked!
When changing direction in GDevelop, the sprite also rotates
Heh, I´m from Finland, yes, “auto” means car here
Thanks for replies and help, but it doing same. Maybe there should some, that change force where car is pointing. But as newbie I dont figure out how…
Thank you! Closer, closer! But I like to be it, like that car moves automatically, so player cant stop it. It just moves from beginning, and then player should stop at right time in parking spot (pressing example “s”-key).
delete that “w” key is pressed condition That’s how car moves all the time. Or you can change “w” key is pressed to “begin of the scene” like you have already and change damping to 1 too Tai sanotaan vaikka näin, että sinun ei tarvitse muuttaa mitään muuta noista sinun eventeistä kuin tuo Add Auto a force, angel 0 tähän: Add Auto a force, angle Auto.Angle()