hello I have a vine object that moves up stops then moves down stops and repeats on a timer whenever the player is in collision with vinetrigger. the problem is sometimes when the player is on collision then quickly moves off the vine stops moving up until the player is on collision. how can I prevent this?
yes and the movements repeat unless player is not on collision. would using tweens to move the vine prevent the problem of stopping sometimes when player is not on collision?
ok thanks I changed movement to tween and added a condition tween is not playing but the problem is still happening. instead of stopping sometimes like before the vine will move up a short distance then stop and abruptly go down how do I get the vine to complete the movement all the way up and down?