(Solved) Condition for a Group of Objects

Hi! Let’s say that in my game I have a lot of different enemies. Every single one of them needs some triggers, to let the game know that they’re in collision with Player. And the question is, is it possible to give them some kind of “tag” so I don’t need to make events for every single one of them?
Something like this:

If “player” is in collision with “Any Object with specified tag”

An group object can be used where an object is used. Jute write the name of your group object.

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Thanks! That was really helpful! I didn’t even know that such option existed in GDevelop