As soon as the button in the main menu is clicked, the scene should be changed.
As I am new to GDevelop, I thought I did something wrong, but it works with the condition “pressed” and it also works with the online version of GDevelop, so I think it might be a bug in the newest version?
Are you aware of anything or do you recognise a mistake that I have made?
I noticed some weird behavior with the ‘is released’ condition when I was working on a trouble spot in someone else’s project. It was as if it knew the buttons were being released but not instantly, and also not in a trigger once type of way you would expect from a ‘released’ type of condition. If I remember right he was using the button behavior added to a sprite object, which I never have so I brushed it off as something to do with that. Not the same thing you’re using but I wonder if it’s related. I’ve used the Panel Sprite Button objects before and not run into that issue. Do you have anymore events for that button? In particular events that say, manually change the animation? Also, the scene you are changing to…is there another button in the same location that will for example exit you back to the main scene when it is clicked?
I had started a very fresh project for testing, so there were no other buttons that could have overlapped.
I hadn’t created any events for the button itself, but this is one of the buttons that are freely available from the asset store