Hi! In my game the player can eventually summon things like turrets/dogs. Some feedback was to add tags so they’re more visibly on the battlefield. Everything is running as expected but if I summon 2 of the same object, all the tags go to 1 summon.
Here is a photo of the turrets, The “put turrettag around turret” is the issue. I’m curious how I would set it up so each tag is linked to each turret when created? Thanks
In your screen snip, it appears that you are creating a turretTag every frame. What you should be doing is creating the turretTag object when you create the turret, either as an action straight after the turret is created, or as a sub event after the create turret event.
The second line from the above screen snip should be a subevent of a Repeat for all instances of turret objects event, with the condition that you get all turretTags linked to the turret.
Also, I don’t think moving turret away from turret does anything. I assume you’re doing this to stop turrets from overlapping. However, this is a problem that’s been discussed many-a-time on this forum. You may want to do a search on how to best achieve this (here’s one such thread).