(Solved) Dialogue Text not appearing in scene

SOLUTION:(Solved) Dialogue Text not appearing in scene - #3 by takratzer

I’m using the dialogue tree system for my game in the opening cutscene.


Currently a have one json with only one node. :arrow_up:

I Set it so that after the opening transition effect, it starts the dialog from a branch. However, I have no idea what a “Branch” is so I put in “Start”.

I also set the dialog text object on the scene to change to the current dialog line.
image

But…no text is appearing…

What am I doing wrong? I’m ssuming it involves me setting the “Start” Node as the name of the branch in the Start Dialog. if that’s the case. how do I make a “Branch” with only one node?

How do I do this???

Showing a simple event set up just so you can rule out anything obvious like not loading or starting your dialogue.

Also to note, the unconditioned Change the text of DialogueText set to DialogueTree::LineText() does not work. Perhaps the autotyping behavior interferes. At any rate if you need that event to stand outside of your dialogue line advancement events, put condition “has finished typing” or some trigger once before it.

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I managed to fix it using your solution as reference.

Here’s what I did:


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