Hello! I’m attempting to make a dialogue tree for my game. I’m currently in the middle of it and am following a tutorial by WorriedPixels (titled: Make a simple dialogue system with Yarn in GDevelop) but my result so far does not match his. I’ve been looking through for quite a while and can’t seem to find the why!
This is what is meant to happen:
(I’ll reply with it since I for some reason can’t post more the. One
It is taking the text from the JSON file (and the typewriter affect) but…
this is what happens for me:
I’ll reply with is
The problem is that it is showing my placeholder text instead of the dialogue tree that is in my JSON
Avoid spaces in your node names. Use ‘choice_1’ or ‘choice1’ instead of ‘choice 1’. Options lists don’t like spaces in node names and it can prevent dialogue from running at all. Be sure your options list references and node names match.
The text in your Test node should be:
TEST
[[ answer: |choice_1]]
Tip: if you want one node to go to another without a choice list, use a link instead. It would look like this:
Great. And sorry for my original post. I missed your ‘start dialogue from branch’ action when I looked at your screenshot, and so gave advice about the wrong thing! Oops.