Hi everyone,
I searched the forum quite a lot, but I couldn’t find a clear answer to my issue.
I created a game that works great on desktop, but on a phone or tablet the game sometimes breaks when the player touches the screen with multiple fingers at the same time, or accidentally touches the screen with their whole hand.
This does not happen consistently, but it happens often enough to be a real problem. I tried using boolean variables to block input and ignore extra clicks, but none of these solutions fully fixed the issue.
It is important to mention that I cannot reproduce the bug with a mouse, and I also cannot reproduce it when using only one finger. The issue only happens when the game receives input from multiple fingers at the same time.
Is there a way in GDevelop to completely disable multi-touch input, or force the game to only accept one touch at a time?
I would prefer a global solution if possible, because changing all my input logic to use Touch IDs would require a lot of work.
Any advice would be greatly appreciated. Thanks!

