I was trying to call the setFullScreen() method of the gdjs.RuntimeGamePixiRenderer as described in the gdevelop javascript reference (https://4ian.github.io/GD-Documentation/GDJS%20Runtime%20Documentation/gdjs.RuntimeGamePixiRenderer.html#setFullScreen).
But I can not figure out how to call it, what object is this a method of ? I have tried a bunch of stuff (runtimeScene.getRenderer() etc), and can’t seem to find an object which has this method anywhere.
Anyone have a way of calling this through a JS code block ?